![]() Thought 8wayrun would be a good place to document them all and may act as entertainment to many of you.ĭisclaimer, I am by no means a good character designer and my skills with CaS is definitely amateurish when compared to many users in this forum, but hey, I tried lol. Just as shadows are cast where there is light, history hides away more. ![]() ![]() I decided to try recreating and maybe improved the OCs I made as a 12-year-old with SCV using SCVI's Creation. It is comprised of one main story and one storyline for each base game character. Soul Chronicle is one of the story modes in SoulCalibur VI. I turned 20 this year and somewhat has a grasp of what can be considered a "good design". Furthermore, as time goes by, online trophies will inevitably become increasingly harder to get naturally, but most of these can easily be boosted. Looking back, I'm pretty sure none of my OCs could be considered a "good design". The story of Soulcalibur VI is essentially a soft reboot it reintroduces the audience to the events that took place during the course of the original Soulcalibur (not to be confused with Soul Edge/Blade) while adding various storylines and more presentative flair. I would sometime just mismatch random equipment and see what sticks, name the character, and feel proud of myself. I didn't have the creativity to manipulate equipment, patterns, and stickers to produce a good creation. But as you may expect from a little kid who just barely graduated from elementary, I had zero understanding of what a "good design" looks like. transparent background PNG clipart thumbnail. Back then, my 12-year-old self was always fascinated by the extensive Character Creation system introduced in the game that offers more options than Soulcalibur III and Soulcalibur Broken Destiny (never played Soulcalibur IV lol). Soulcalibur VI Soul Edge Soulcalibur III, rpg transparent background PNG clipart. Soulcalibur V was released 8 years ago in 2012.
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